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Nomad

506878557Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 26m 35s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Britons · Ukraine
1400
+17
🇧🇾 Gurjaras · Belarus
1399
+17
🇧🇾 Malians · Belarus
1356
+18
🇩🇪 Portuguese · Germany
1439
-18
🇨🇴 Hindustanis · Colombia
1425
-18
🇫🇷 Franks · France
1381
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 924 13:36 22:58 — ⛏ Fish Boom FC
35 924 13:48 19:20 — ⛏ Fish Boom FC
34 900 14:54 19:05 — ⛏ Fish Boom FC
31 821 14:58 18:55 — ⛏ Fish Boom FC
26 703 15:00 19:54 — ⛏ Fast Castle
19 508 15:20 19:38 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,875 7,545 1,845 100 14,365 14,602
5,975 5,438 1,540 910 13,863 14,559
4,420 6,620 2,112 100 13,252 12,804
5,020 4,067 1,450 300 10,837 10,431
4,435 4,171 740 955 10,301 9,663
4,575 4,478 995 200 10,248 10,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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