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Socotra

506701539Analyzed
3v3 RM · 16d ago on Sep 14, 2026· 33m 31s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
1413
+16
🇪🇸 Goths · Spain
1365
+18
🇪🇸 Koreans · Spain
1357
+18
🇺🇦 Inca · Ukraine
1418
-18
🇧🇾 Romans · Belarus
1417
-18
🇧🇾 Persians · Belarus
1372
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 2,030 10:40 28:32 — ⚔ Scout Rush
47 1,579 9:39 31:58 — ⚔ Towers FC
46 1,549 9:32 29:07 — ⚔ Archer Rush
45 1,525 21:27 29:56 — ⛏ Fast Castle
41 1,370 16:04 27:10 — ⚔ Drush
40 1,345 10:31 25:41 —

Resources

Player Food Wood Gold Stone Spent Collected
11,715 5,555 2,525 225 20,020 21,311
12,255 3,623 3,300 650 19,828 19,921
9,540 4,054 1,995 660 16,249 19,176
4,910 5,730 3,245 500 14,385 15,094
5,160 2,929 435 1,485 10,009 10,958
4,600 3,969 300 390 9,259 8,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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