AoeStats
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Nomad

506689183Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 82m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Huns · Ukraine
1401
+17
🇧🇾 Spanish · Belarus
1400
+17
🇧🇾 Mongols · Belarus
1353
+19
🇬🇧 Malay · United Kingdom
1426
-18
🇬🇧 Bulgarians · United Kingdom
1425
-18
🇬🇧 Saracens · United Kingdom
1410
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 4,151 13:45 17:49 42:48 ⛏ Fish Boom FC
43 3,549 13:21 20:22 43:04 ⛏ Fish Boom FC
38 3,120 13:56 19:05 41:09 ⛏ Fish Boom FC
38 3,178 12:47 16:34 35:42 ⛏ Fish Boom FC
22 1,804 13:59 17:50 — ⛏ Fish Boom FC into Fire Galleys
21 1,772 12:35 22:23 43:54 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
49,940 35,841 33,300 9,100 128,181 138,082
36,025 30,388 26,910 6,545 99,868 110,937
25,290 31,998 22,930 5,130 85,348 88,383
26,270 33,930 11,140 5,350 76,690 80,795
20,755 16,490 17,700 2,600 57,545 74,155
5,300 8,268 3,000 130 16,698 18,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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