AoeStats
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Nomad

506684384Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 31m 2s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Shu · United Kingdom
1410
+16
🇬🇧 Vietnamese · United Kingdom
1409
+16
🇬🇧 Slavs · United Kingdom
1394
+16
🇺🇦 Maya · Ukraine
1418
-17
🇧🇾 Teutons · Belarus
1417
-17
🇧🇾 Khitans · Belarus
1367
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,264 15:53 20:03 — ⛏ Fish Boom FC
37 1,145 18:02 29:36 — ⚔ Drush into Towers into Scouts
35 1,071 13:58 19:11 — ⛏ Fish Boom FC
35 1,076 13:57 18:32 — ⛏ Fish Boom into Fire Galleys FC
26 819 15:24 19:36 — ⛏ Fish Boom FC
23 703 13:28 21:43 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,950 10,108 3,070 1,050 20,178 20,780
6,150 7,830 1,500 200 15,680 16,731
6,775 5,028 2,795 0 14,598 16,623
6,025 4,875 2,115 200 13,215 13,237
5,345 4,837 1,775 975 12,932 13,508
4,395 3,765 1,040 565 9,765 10,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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