AoeStats
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Nomad

505716935Analyzed
3v3 RM · 21d ago on Sep 10, 2026· 31m 7s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Chinese · Ukraine
1331
+15
🇧🇾 Dravidians · Belarus
1322
+16
🇧🇾 Ethiopians · Belarus
1313
+16
🇬🇧 Italians · United Kingdom
1340
-17
🇬🇧 Japanese · United Kingdom
1319
-16
🇬🇧 Slavs · United Kingdom
1278
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,492 13:13 18:46 — ⚔ Fish Boom into Drush into Archers
46 1,434 13:24 22:16 — ⚔ Fish Boom into Archers into Skirms
38 1,180 14:57 19:35 — ⚔ Fish Boom FC into Archers
31 961 13:07 19:21 — ⛏ Fish Boom FC
31 977 14:14 19:10 — ⛏ Fish Boom FC
18 545 14:40 30:11 — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
6,525 7,824 3,490 300 18,139 17,532
6,050 6,375 3,095 750 16,270 18,841
5,775 5,452 2,170 755 14,152 15,565
5,355 6,555 1,015 1,150 14,075 13,980
4,850 5,400 1,475 325 12,050 11,604
4,250 3,876 950 300 9,376 9,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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