AoeStats
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Nomad

505710657Analyzed
3v3 RM · 22d ago on Sep 10, 2026· 28m 15s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Muisca · India
1346
+16
🇦🇷 Persians · Argentina
1311
+17
🇨🇴 Saracens · Colombia
1301
+18
🇺🇦 Poles · Ukraine
1348
-17
🇧🇾 Goths · Belarus
1339
-17
🇧🇾 Maya · Belarus
1330
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,027 15:27 22:12 — ⛏ Fish Boom into Fire Galleys FC
35 1,001 12:03 23:59 — ⛏ Fish Boom into Fire Galleys FC
35 976 13:45 17:43 — ⛏ Fish Boom FC
34 970 14:17 18:38 — ⛏ Fish Boom into Galleys FC
27 776 14:15 19:27 — ⛏ Fish Boom FC
26 734 14:12 22:10 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,390 6,689 1,880 375 14,334 14,925
4,950 7,245 1,755 225 14,175 15,172
4,645 6,550 1,600 750 13,545 13,891
5,640 4,943 1,920 850 13,353 13,732
6,160 5,546 600 300 12,606 14,080
5,000 4,705 1,485 1,405 12,595 14,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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