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Socotra

505518513Analyzed
3v3 RM · 22d ago on Sep 9, 2026· 35m 11s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1443
+12
🇫🇷 Wu · France
1380
+14
🇫🇷 Gurjaras · France
1153
+24
🇺🇦 Turks · Ukraine
1349
-17
🇧🇾 Bengalis · Belarus
1340
-17
🇧🇾 Poles · Belarus
1330
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,530 9:10 24:50 — ⚔ M@A into Towers into Archers
39 1,362 11:56 17:11 — ⛏ Fast Castle
39 1,367 9:31 23:05 — ⛏ Fast Castle
33 1,170 11:04 19:14 — ⛏ Fast Castle
32 1,132 10:44 15:23 — ⛏ Fast Castle
27 960 12:05 24:21 — ⚔ Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
10,355 6,396 1,715 750 19,216 23,075
6,250 7,784 4,020 1,100 19,154 21,844
5,850 6,364 1,740 1,075 15,029 15,850
7,180 4,588 1,190 200 13,158 17,637
7,335 4,290 670 195 12,490 13,791
5,475 4,470 1,420 1,055 12,420 12,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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