AoeStats
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Nomad

505064189Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 71m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Burmese · Ukraine
1305
+18
🇧🇾 Poles · Belarus
1303
+17
🇧🇾 Dravidians · Belarus
1295
+18
🇨🇿 Turks · Czechia
1354
-19
🇨🇿 Spanish · Czechia
1354
-18
🇨🇿 Teutons · Czechia
1307
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,582 13:46 18:38 49:02 ⚔ Fish Boom into M@A FC
36 2,555 13:50 18:42 39:45 ⛏ Fish Boom FC
33 2,370 13:48 23:47 43:04 ⛏ Fish Boom into Fire Galleys into Galleys FC
33 2,385 13:58 26:58 40:21 ⛏ Fish Boom FC
32 2,285 13:37 20:40 28:12 ⛏ Fish Boom FC into Fast Imp
31 2,214 13:48 22:19 54:41 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
41,815 22,626 26,750 3,660 94,851 100,913
36,115 16,540 21,925 4,330 78,910 85,857
26,945 21,242 10,995 2,500 61,682 64,196
24,525 19,765 3,930 4,065 52,285 53,852
20,400 12,690 10,885 2,310 46,285 52,613
16,745 9,691 10,095 1,050 37,581 37,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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