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Nomad

505055135Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 38m 24s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
1366
+14
🇺🇸 Vietnamese · United States
1329
+16
🇨🇴 Spanish · Colombia
1273
+18
🇺🇦 Georgians · Ukraine
1324
-16
🇧🇾 Turks · Belarus
1322
-16
🇧🇾 Portuguese · Belarus
1313
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,719 14:24 17:56 37:54 ⚔ Fish Boom FC into Scouts
43 1,653 12:25 23:22 — ⚔ Fish Boom into Scouts
41 1,593 14:45 20:30 — ⛏ Fish Boom
40 1,552 14:11 17:42 36:19 ⛏ Fish Boom FC
32 1,222 14:55 19:47 — ⛏ Fish Boom FC
32 1,226 13:10 22:28 36:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,625 12,426 5,165 2,315 31,531 38,951
11,715 10,803 3,515 1,300 27,333 28,999
10,240 10,034 2,645 2,530 25,449 26,878
10,160 8,680 2,915 1,165 22,920 23,409
8,690 7,700 1,245 4,210 21,845 21,698
7,720 6,304 2,110 1,550 17,684 18,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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