AoeStats
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Nomad

504573252Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 12m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Celts · Ukraine
1304
+20
🇧🇾 Vikings · Belarus
1292
+21
🇧🇾 Romans · Belarus
1281
+20
🇦🇹 Huns · Austria
1412
-21
🇪🇸 Turks · Spain
1410
-21
🇹🇷 Goths · Türkiye
1358
-19
Player eAPM Actions Feudal Castle Imperial Opening
35 446 11:43 — — ⛏ Fish Boom
30 384 — — — ⛏ Fish Boom
28 353 — — — ⛏ Fish Boom
26 334 — — — ⛏ Fish Boom
26 334 12:47 — — ⛏ Fish Boom
4 53 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,800 1,360 190 125 3,475 3,672
1,800 1,525 70 0 3,395 3,676
1,800 1,150 50 100 3,100 2,587
1,050 1,565 50 100 2,765 2,786
1,550 1,100 50 0 2,700 3,126
0 275 0 100 375 440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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