AoeStats
← 小生怕怕

Lombardia

509912096Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 71m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
1540
+18
🇩🇪 Spanish · Germany
1521
+19
🇩🇪 Britons · Germany
1514
+19
🇨🇳 Mongols · China
1513
+19
🇭🇰 Inca · Hong Kong SAR China
1619
-19
🇨🇳 Franks · China
1607
-20
🇹🇼 Chinese · Taiwan
1595
-19
🇨🇳 Mongols · China
1539
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 4,422 10:37 14:19 34:53 ⛏ Fast Castle
61 4,416 10:26 16:32 35:34 ⛏ Fast Castle
46 3,320 10:54 16:14 31:04 ⛏ Fast Castle
46 3,311 8:36 16:38 29:24 ⛏ Fast Castle
37 2,633 10:17 20:30 36:36 ⚔ Champi Rush
37 2,657 10:40 15:13 35:50 ⛏ Fast Castle
34 2,433 11:26 15:09 30:39 ⚔ FC into Archers
31 2,263 10:40 15:47 30:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
92,845 27,008 48,295 7,945 176,093 215,111
59,355 28,336 55,210 1,800 144,701 172,466
46,335 28,861 44,910 3,675 123,781 128,666
30,505 50,558 29,470 6,065 116,598 164,225
61,530 18,262 29,785 3,005 112,582 147,158
27,945 38,865 31,235 5,885 103,930 113,352
17,925 36,362 28,370 4,925 87,582 96,137
20,525 33,038 22,135 3,510 79,208 141,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.