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Black Forest

509905262Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 49m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1503
+10
🇫🇷 Poles · France
1234
+20
🇲🇽 Franks · Mexico
1388
-17
🇷🇺 Poles · Russia
1308
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,160 12:16 21:28 34:10 ⚔ M@A Rush
42 2,058 13:06 17:27 31:34 ⛏ Fast Castle
32 1,566 13:55 20:07 40:23 ⛏ Fast Castle
26 1,258 11:29 16:05 28:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,805 23,051 14,505 2,255 66,616 75,918
25,515 20,640 9,530 3,235 58,920 71,687
15,575 16,299 12,200 2,505 46,579 49,244
23,300 8,736 6,450 2,990 41,476 50,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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