AoeStats
← Cochiloco2000

Nomad

509250143Analyzed
4v4 RM · 8d ago on Sep 26, 2026· 43m 35s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1271
+12
🇵🇪 Slavs · Peru
1239
+13
🇦🇷 Dravidians · Argentina
1161
+17
🇦🇷 Gurjaras · Argentina
1149
+18
🇲🇽 Berbers · Mexico
1199
-16
🇺🇸 Khitans · United States
1197
-16
🇺🇸 Mongols · United States
1168
-14
🇲🇽 Burgundians · Mexico
1155
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,755 14:14 18:44 42:44 ⛏ Fish Boom FC
38 1,661 13:14 23:09 37:37 ⛏ Fish Boom into Fire Galleys FC
36 1,549 16:10 21:30 — ⛏ Fish Boom FC
34 1,483 14:00 19:18 37:53 ⛏ Fish Boom FC into Fire Galleys
28 1,223 14:52 28:56 — ⛏ Fish Boom into Fire Galleys
27 1,169 14:58 25:54 — ⚔ Scout Rush
14 629 15:18 27:31 — ⛏ Fish Boom into Fire Galleys into Galleys FC
10 445 15:03 24:04 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,560 17,165 5,430 1,800 38,955 47,012
17,390 11,106 5,465 4,300 38,261 39,843
15,505 9,375 10,895 2,450 38,225 42,072
7,245 11,145 5,520 2,420 26,330 27,412
9,630 10,336 5,185 865 26,016 29,663
8,645 8,800 4,395 2,900 24,740 25,499
8,595 7,055 2,015 865 18,530 18,653
6,130 5,018 1,300 850 13,298 14,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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