AoeStats
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Pilgrims

508080242Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 51m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Berbers · Canada
1410
+12
🇺🇸 Japanese · United States
1325
+15
🇺🇸 Khmer · United States
1301
+16
🇺🇸 Maya · United States
1297
+16
🇨🇴 Burmese · Colombia
1321
-15
🇧🇷 Hindustanis · Brazil
1312
-15
🇨🇴 Turks · Colombia
1310
-15
🇵🇪 Ethiopians · Peru
1292
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,182 13:48 18:27 30:45 ⛏ Fish Boom FC
40 2,042 12:24 18:16 39:03 ⚔ Archers FC
39 1,989 11:04 20:00 33:48 ⛏ Fish Boom into Fire Galleys FC
36 1,842 11:44 20:09 32:49 ⚔ Fish Boom into Archers
35 1,822 12:08 20:16 46:00 ⛏ Fish Boom into Galleys FC
28 1,444 13:07 19:44 36:57 ⛏ Fish Boom into Fire Galleys FC
27 1,407 11:05 20:40 39:11 ⚔ Fish Boom into Fire Galleys into Scouts
18 941 9:18 19:53 34:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,525 33,001 17,405 2,425 79,356 87,011
36,280 24,434 11,145 2,340 74,199 74,787
9,670 29,272 26,820 1,450 67,212 74,640
14,740 14,880 16,935 4,950 51,505 57,107
14,315 18,043 7,410 1,975 41,743 52,166
12,970 16,095 9,480 2,800 41,345 44,249
14,495 9,575 8,905 1,050 34,025 35,351
10,200 11,977 7,810 305 30,292 35,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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