AoeStats
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Pilgrims

508069406Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 53m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burmese · France
1377
+14
🇫🇷 Romans · France
1333
+16
🇫🇷 Huns · France
1249
+19
🇫🇷 Dravidians · France
1136
+24
🇲🇽 Poles · Mexico
1334
-19
🇨🇴 Chinese · Colombia
1329
-19
🇲🇽 Khmer · Mexico
1309
-18
1300
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,747 11:18 15:48 39:25 ⛏ Fish Boom FC
48 2,550 24:42 29:03 — ⛏ Fish Boom FC
44 2,343 12:55 17:46 33:26 ⛏ Fish Boom FC
34 1,843 11:34 17:13 35:13 ⛏ Fish Boom FC
28 1,524 11:57 16:10 28:29 ⛏ Fish Boom FC
25 1,350 12:17 16:10 35:04 ⛏ Fish Boom FC
19 1,008 10:43 18:06 45:24 ⚔ Fish Boom into Scouts
8 444 21:02 35:52 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,220 21,439 12,000 2,750 58,409 83,679
20,605 16,131 13,495 1,930 52,161 58,561
20,030 11,446 14,260 2,350 48,086 52,835
8,680 16,701 9,580 1,515 36,476 38,887
10,250 12,719 6,465 4,070 33,504 35,373
9,850 14,390 1,340 1,150 26,730 32,114
9,105 10,640 4,500 1,050 25,295 29,752
5,640 5,020 1,740 200 12,600 14,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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