AoeStats
← MLGGandalf

Nomad

506387487Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 58m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
1130
+16
🇺🇸 Persians · United States
1069
+19
🇳🇱 Vietnamese · Netherlands
1147
-18
🇳🇱 Hindustanis · Netherlands
1116
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 2,091 13:48 20:43 55:15 ⛏ Fish Boom into Galleys FC
24 1,389 13:46 22:57 39:58 ⚔ Fish Boom into M@A into Archers
21 1,247 13:49 20:56 35:18 ⛏ Fish Boom into Fire Galleys FC
15 872 13:03 30:19 — ⚔ Fish Boom into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,460 22,395 11,240 4,040 66,135 70,640
16,855 20,800 7,400 2,250 47,305 53,402
12,020 15,238 5,775 3,975 37,008 36,360
14,760 11,508 4,080 1,400 31,748 34,922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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