AoeStats
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Nomad

506362662Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 141m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vietnamese · Netherlands
1115
+14
🇳🇱 Hindustanis · Netherlands
1082
+15
🇳🇱 Portuguese · Netherlands
961
+42
🇳🇱 Franks · Netherlands
936
+47
🇹🇼 Mongols · Taiwan
1076
-18
🇹🇼 Khmer · Taiwan
1066
-18
🇩🇪 Franks · Germany
1060
-18
🇭🇰 Spanish · Hong Kong SAR China
1032
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 4,364 15:40 21:21 33:50 ⛏ Fish Boom FC
30 4,297 13:27 23:18 46:26 ⚔ Fish Boom into Scouts
27 3,757 14:55 24:43 44:03 ⚔ Fish Boom into M@A into Archers
23 3,182 16:08 27:18 48:00 ⚔ Fish Boom into M@A into Archers
17 2,444 14:12 35:31 77:15 ⚔ Fish Boom into Skirms into Archers
16 2,316 15:48 22:55 41:41 ⛏ Fish Boom FC
8 1,181 14:37 25:33 38:53 ⛏ Fish Boom FC
8 1,067 14:38 37:33 87:31 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
102,845 88,728 76,060 11,025 278,658 292,005
95,965 57,010 61,915 5,555 220,445 228,991
87,215 30,005 52,275 13,625 183,120 224,831
80,450 31,795 19,415 5,900 137,560 140,887
36,730 54,820 40,299 3,900 135,749 148,331
52,770 48,411 23,845 6,520 131,546 155,832
36,990 22,655 8,530 1,900 70,075 71,397
12,100 11,400 8,495 1,015 33,010 37,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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