AoeStats
← MLGGandalf

Nomad

506361413Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 6m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vietnamese · Netherlands
1104
+11
🇳🇱 Hindustanis · Netherlands
1070
+12
🇳🇱 Portuguese · Netherlands
923
+38
🇳🇱 Franks · Netherlands
893
+43
🇦🇺 Huns · Australia
1024
-17
🇨🇳 Byzantines · China
986
-15
🇹🇼 Muisca · Taiwan
971
-15
🇦🇺 Franks · Australia
953
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 235 — — —
25 162 — — —
20 128 — — —
17 107 — — —
14 88 — — —
13 81 — — —
6 39 — — —
6 41 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 425 0 100 1,425 849
550 200 50 0 800 515
300 325 50 100 775 282
200 450 0 100 750 135
300 350 0 100 750 296
300 325 0 100 725 181
200 425 0 100 725 212
0 151 0 0 151 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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