AoeStats
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Lombardia

507722838Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 18m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1154
+21
🇨🇿 Franks · Czechia
1135
+22
🇻🇳 Magyars · Vietnam
1124
+22
🇨🇿 Bohemians · Czechia
1107
+23
🇨🇳 Chinese · China
1324
-24
🇫🇷 Khmer · France
1322
-25
🇧🇩 Lithuanians · Bangladesh
1231
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🇫🇷 Mongols · France
1164
-18
Player eAPM Actions Feudal Castle Imperial Opening
51 949 9:10 — — ⚔ FC into Scouts
49 911 10:27 — — ⚔ Scout Rush
39 720 11:15 14:56 — ⛏ Fast Castle
34 628 11:00 14:48 — ⛏ Fast Castle
30 568 10:16 — — ⚔ Scout Rush
30 556 11:00 16:07 — ⛏ Fast Castle
20 372 10:21 14:04 — ⛏ Fast Castle
20 373 10:50 16:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,600 2,528 250 200 8,578 9,018
3,575 3,093 200 200 7,068 7,007
3,685 2,402 650 200 6,937 7,131
3,635 2,015 200 200 6,050 7,895
3,465 2,096 250 160 5,971 6,574
3,150 2,705 50 0 5,905 6,633
3,075 2,019 200 370 5,664 6,200
2,915 1,975 250 100 5,240 5,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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