AoeStats
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Arena

510362512Analyzed
2v2 RM · 7h ago on Sep 30, 2026· 53m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Spanish · Finland
994
+14
🇮🇹 Franks · Italy
957
+15
🇳🇴 Persians · Norway
943
-15
🇳🇴 Vikings · Norway
940
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,627 11:02 14:58 34:46 ⛏ Fast Castle
27 1,428 10:18 18:00 35:11 ⛏ Fast Castle
16 844 12:16 16:29 32:24 ⛏ Fast Castle
16 840 13:24 17:23 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,610 26,837 26,450 3,140 84,037 88,944
21,725 21,115 24,615 2,350 69,805 90,732
27,665 21,085 10,875 2,500 62,125 68,114
19,490 15,840 13,695 1,000 50,025 69,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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