AoeStats
← Johsebass

Yucatan

503226403Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 54m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
905
+18
🇦🇷 Byzantines · Argentina
848
+20
🇳🇴 Britons · Norway
944
-19
🇳🇴 Vikings · Norway
941
-19
Player eAPM Actions Feudal Castle Imperial Opening
56 3,026 14:29 22:31 37:49 ⚔ M@A FC
35 1,886 10:17 20:07 48:29 ⚔ Archer Rush
24 1,301 10:26 19:25 37:28 ⛏ Fast Castle
21 1,117 11:26 16:01 40:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,570 13,215 7,740 3,050 49,575 63,762
14,625 17,875 11,055 2,605 46,160 58,137
18,060 13,773 10,790 750 43,373 50,842
12,450 14,416 9,640 1,860 38,366 45,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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