AoeStats
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Oasis

507917393Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 34m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1025
+17
🇩🇪 Franks · Germany
1004
+17
🇫🇮 Vietnamese · Finland
1046
-17
🇫🇮 Celts · Finland
1046
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 1,694 10:56 26:33 — ⚔ Scout Rush
38 1,322 10:26 23:03 — ⚔ M@A FC
28 968 9:59 25:35 — ⚔ Scouts into Archers
18 637 10:59 27:28 — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,335 7,915 2,680 200 20,130 22,321
5,595 5,575 2,725 250 14,145 16,595
7,175 3,793 2,070 875 13,913 14,274
4,795 5,026 1,495 100 11,416 11,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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