African Clearing
504595782Analyzed3v3 RM
·
25d ago on Sep 5, 2026·
26m 43s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
dLevantine
41 units ordered
Skirmisher26
Long Swordsman8
Man-at-Arms4
Spearman3
First military 13:20 — Spearman
ing.alexander02
38 units ordered
Skirmisher20
Archer13
Scout Cavalry5
First military 12:26 — Scout Cavalry
pickmyself or end
2 units ordered
Mangudai2
First military 25:40 — Mangudai
Elconque2k
22 units ordered
Conquistador22
First military 18:36 — Conquistador
Checho1921
15 units ordered
Scout Cavalry11
Spearman4
First military 12:45 — Spearman
ramax
36 units ordered
Archer19
Skirmisher10
Spearman7
First military 13:41 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
dLevantine’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
ing.alexander02’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
pickmyself or end’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
Elconque2k’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
Checho1921’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
ramax’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3