AoeStats
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African Clearing

504580746Analyzed
3v3 RM · 25d ago on Sep 5, 2026· 52m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1465
+11
🇨🇦 Goths · Canada
1332
+17
🇺🇸 Magyars · United States
1331
+17
🇦🇷 Vietnamese · Argentina
1402
-17
🇦🇷 Ethiopians · Argentina
1333
-14
🇦🇷 Hindustanis · Argentina
1319
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,923 12:48 24:47 44:42 ⚔ Archer Rush
42 2,222 12:59 19:09 47:46 ⛏ Fast Castle
37 1,937 14:17 19:20 40:51 ⛏ Fish Boom FC
33 1,723 13:04 27:10 46:08 ⚔ Scout Rush
28 1,488 12:44 18:31 — ⛏ Fast Castle
21 1,123 12:08 28:05 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,125 27,775 17,890 2,000 85,790 86,411
17,060 29,015 16,090 2,315 64,480 77,009
22,645 8,953 10,230 1,600 43,428 46,252
14,415 14,476 10,135 2,565 41,591 43,529
14,710 11,585 6,160 3,650 36,105 43,694
11,185 7,319 1,255 1,200 20,959 21,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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