AoeStats
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Lombardia

507189714Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 68m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
35 2,412 11:43 14:33 35:35 ⛏ Fast Castle
35 2,398 11:26 15:33 30:29 ⛏ Fast Castle
32 2,157 12:03 16:22 31:10 ⛏ Fast Castle
32 2,213 11:43 16:08 35:14 ⛏ Fast Castle
30 2,019 10:57 15:34 32:53 ⛏ Fast Castle
25 1,736 10:42 21:22 37:37 ⛏ Fast Castle
24 1,646 10:01 21:16 38:13 ⚔ Scout Rush
13 858 10:55 26:44 45:09 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,550 53,241 34,615 3,615 133,021 142,676
66,220 20,792 29,585 1,500 118,097 122,765
59,225 25,189 15,430 3,420 103,264 110,856
46,410 23,475 21,820 1,020 92,725 96,803
29,910 21,505 27,685 5,445 84,545 117,016
35,100 18,457 27,560 3,385 84,502 97,885
29,580 16,703 15,420 2,800 64,503 104,128
17,075 7,735 10,450 2,165 37,425 41,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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