AoeStats
← Raziel

African Clearing

510644147Analyzed
2v2 RM · 19h ago on Oct 1, 2026· 46m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Tatars · Australia
1412
+14
🇦🇷 Saracens · Argentina
1378
+16
🇦🇷 Chinese · Argentina
1450
-18
🇦🇷 Mongols · Argentina
1295
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,368 12:42 16:49 36:18 ⛏ Fast Castle
27 1,241 13:23 17:29 — ⛏ Fast Castle
26 1,217 13:02 17:39 40:09 ⛏ Fast Castle
22 994 13:17 16:54 35:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,520 18,202 17,945 2,850 67,517 71,853
11,900 16,787 11,755 1,650 42,092 49,570
17,485 10,415 11,765 1,070 40,735 42,484
11,325 10,922 3,795 2,350 28,392 31,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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