AoeStats
← Raziel

African Clearing

510633314Analyzed
2v2 RM · 11h ago on Oct 1, 2026· 52m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khitans · Argentina
1427
+12
🇦🇷 Aztecs · Argentina
1258
+19
🇹🇷 Saracens · Türkiye
1346
-16
🇹🇷 Huns · Türkiye
1328
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,624 13:05 28:55 48:55 ⚔ Scout Rush
49 2,583 12:44 23:00 44:47 ⚔ Archer Rush
29 1,532 12:28 23:37 48:19 ⚔ Scout Rush
26 1,391 14:20 18:11 45:07 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,100 19,120 11,640 2,755 61,615 70,020
20,565 18,006 15,315 815 54,701 55,515
22,260 9,616 8,885 1,120 41,881 46,344
16,155 9,250 10,295 1,600 37,300 38,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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