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Black Forest

509135426Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 78m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇰 Tatars · North Macedonia
1771
+12
🇨🇦 Romans · Canada
1753
+13
🇻🇪 Slavs · Venezuela
1562
+21
🇮🇳 Mapuche · India
1561
+21
🇰🇿 Lithuanians · Kazakhstan
1730
-19
🇷🇺 Cumans · Russia
1709
-18
🇷🇺 Franks · Russia
1707
-18
🇷🇺 Japanese · Russia
1561
-12
Player eAPM Actions Feudal Castle Imperial Opening
116 9,074 11:22 15:25 30:08 ⛏ Fish Boom FC
104 8,187 12:04 15:54 29:02 ⛏ Fast Castle
71 5,588 10:26 15:15 27:54 ⛏ Fast Castle
49 3,888 11:08 15:10 29:27 ⛏ Fast Castle
49 3,837 11:15 21:42 34:06 ⚔ M@A into Archers
48 3,772 11:06 14:57 27:49 ⛏ Fish Boom FC
48 3,738 11:29 15:27 28:11 ⛏ Fast Castle
35 2,735 11:50 15:28 29:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
90,725 48,039 57,090 7,655 203,509 215,502
88,590 93,669 17,835 2,190 202,284 206,412
53,140 103,412 42,420 950 199,922 217,868
60,080 54,830 82,950 1,245 199,105 221,243
49,560 65,755 67,325 2,950 185,590 201,182
67,555 40,395 50,465 8,645 167,060 172,438
38,495 61,354 56,170 8,405 164,424 187,536
75,295 55,966 11,540 9,215 152,016 162,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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