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Black Forest

508946182Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 64m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Franks · Russia
1800
+14
🇷🇺 Mongols · Russia
1792
+15
🇷🇺 Huns · Russia
1749
+17
🇬🇧 Turks · United Kingdom
1730
+17
🇩🇪 Bengalis · Germany
1772
-16
🇲🇰 Bulgarians · North Macedonia
1769
-16
🇩🇪 Malay · Germany
1756
-16
🇨🇦 Burmese · Canada
1755
-15
Player eAPM Actions Feudal Castle Imperial Opening
107 6,876 11:16 14:57 30:14 ⛏ Fish Boom FC
75 4,796 10:39 27:06 41:01 ⚔ Archers into Skirms
63 4,038 12:26 16:03 28:42 ⛏ Fish Boom FC
59 3,809 8:43 24:49 30:09 ⚔ Scouts into Fish Boom into Fast Imp
56 3,598 7:57 22:38 33:30 ⚔ Fish Boom into Skirms
50 3,204 12:37 17:25 29:24 ⛏ Fish Boom FC
48 3,108 11:09 15:00 27:19 ⛏ Fish Boom FC
48 3,087 10:34 13:33 26:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,375 77,401 38,365 2,450 148,591 159,856
56,385 68,615 18,545 1,700 145,245 146,580
64,490 37,832 27,920 4,700 134,942 143,689
59,805 26,965 21,035 5,365 113,170 119,548
52,645 29,975 19,875 5,300 107,795 109,830
30,835 48,771 26,795 1,380 107,781 128,442
21,880 34,104 31,960 2,940 90,884 111,413
28,270 20,811 16,760 930 66,771 71,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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