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Black Forest

505564584Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 50m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Persians · Dominican Republic
1835
+16
🇨🇴 Spanish · Colombia
1761
+19
🇭🇰 Maya · Hong Kong SAR China
1742
+19
🇨🇦 Mongols · Canada
1735
+20
🇦🇷 Mongols · Argentina
1948
-24
🇨🇴 Persians · Colombia
1811
-18
🇦🇷 Teutons · Argentina
1782
-17
🇦🇷 Italians · Argentina
1734
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,040 8:46 20:34 35:38 ⚔ Scout Rush
60 2,990 11:20 14:59 30:25 ⛏ Fast Castle
51 2,576 9:08 20:54 37:47 ⚔ M@A into Archers
46 2,323 7:59 21:34 33:39 ⚔ Scout Rush
42 2,097 13:37 33:23 48:18
41 2,075 11:17 15:29 32:55 ⛏ Fast Castle
36 1,819 9:28 27:18 39:18 ⚔ Towers FC
28 1,408 10:58 49:15 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,595 19,750 24,405 2,295 89,045 89,721
29,510 21,488 22,060 2,460 75,518 84,067
33,120 25,960 10,115 3,015 72,210 74,999
18,850 27,650 18,945 2,770 68,215 78,029
17,285 24,002 17,140 7,510 65,937 71,075
24,240 14,822 11,480 1,950 52,492 53,717
17,285 13,866 2,235 1,945 35,331 37,757
6,500 6,400 565 1,015 14,480 16,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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