AoeStats
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Black Forest

505562170Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 21m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
87 1,875 11:24 15:28 — ⛏ Fast Castle
67 1,435 8:57 — — ⚔ Drush
53 1,146 18:00 — — ⚔ Drush
52 1,125 12:37 16:17 — ⚔ FC into Scouts
50 1,075 8:47 20:59 — ⚔ M@A into Archers
48 1,043 10:09 14:12 — ⛏ Fast Castle
45 973 12:41 20:44 — ⚔ Archer Rush
38 811 10:19 14:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,695 4,409 725 200 10,029 10,700
5,075 3,720 590 200 9,585 10,140
4,790 3,594 920 200 9,504 9,541
4,550 2,885 1,220 0 8,655 9,414
4,595 3,088 650 200 8,533 9,608
4,520 2,593 310 640 8,063 8,889
3,875 3,029 870 0 7,774 8,699
3,150 3,165 80 5 6,400 7,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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