AoeStats
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Nomad

509433123Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 63m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1085
+17
🇷🇺 Turks · Russia
1067
+18
🇧🇷 Goths · Brazil
1066
+18
🇦🇷 Mongols · Argentina
1061
+18
🇺🇸 Spanish · United States
1210
-23
🇺🇸 Persians · United States
1136
-19
🇺🇸 Vietnamese · United States
1098
-17
🇺🇸 Turks · United States
977
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,665 13:43 19:53 38:34 ⚔ Fish Boom into Archers
40 2,536 13:36 17:47 40:06 ⛏ Fish Boom FC
35 2,221 14:08 21:04 — ⛏ Fast Castle
23 1,470 16:16 25:47 44:10 ⚔ Fish Boom into Scouts
23 1,478 15:36 20:18 34:35 ⛏ Fish Boom FC
15 929 16:29 21:51 — ⛏ Fast Castle
14 901 18:12 46:02 — ⚔ Scout Rush
8 510 14:00 19:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,840 18,465 12,370 3,400 67,075 74,684
29,820 16,386 17,360 3,220 66,786 81,710
23,465 11,315 17,845 1,740 54,365 55,701
14,425 18,920 7,820 2,200 43,365 44,903
17,060 12,260 9,150 3,545 42,015 44,017
9,040 6,925 2,620 2,150 20,735 22,488
9,945 5,431 1,020 1,140 17,536 18,212
4,450 2,800 320 5 7,575 9,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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