AoeStats
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Fortress

509409616Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 43m 30s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1398
+6
🇨🇳 Mongols · China
1248
+11
🇬🇧 Huns · United Kingdom
1164
+13
🇺🇸 Wei · United States
1149
-11
🇺🇸 Mongols · United States
1145
-10
🇺🇸 Burgundians · United States
1106
-9
Player eAPM Actions Feudal Castle Imperial Opening
38 1,643 8:30 12:46 28:52 ⛏ Fast Castle
35 1,537 5:38 17:10 — ⛏ Fast Castle
35 1,507 8:05 13:46 40:37 ⛏ Fast Castle
27 1,160 7:10 12:00 25:35 ⛏ Fast Castle
22 940 6:49 11:22 32:07 ⛏ Fast Castle
0 14 — — —

Resources

Player Food Wood Gold Stone Spent Collected
K
35,775 7,720 26,275 465 70,235 79,919
20,895 16,065 7,530 2,030 46,520 48,072
20,310 16,533 3,875 100 40,818 41,446
14,830 12,995 6,950 1,705 36,480 39,004
15,515 9,770 8,430 1,620 35,335 38,736
0 200 0 0 200 2,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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