AoeStats
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African Clearing

510518533Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 34m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Cumans · Italy
1197
+12
🇮🇹 Mongols · Italy
1063
+17
🇨🇳 Magyars · China
1052
+18
🇫🇷 Italians · France
1037
+18
🇨🇳 Franks · China
1111
-17
🇺🇸 Mongols · United States
1110
-17
🇨🇳 Huns · China
1108
-17
🇹🇼 Dravidians · Taiwan
1034
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,183 11:44 29:54 — ⚔ Scout Rush
28 962 16:02 20:06 —
26 901 13:42 19:16 — ⛏ Fast Castle
22 760 13:52 18:40 — ⛏ Fast Castle
21 739 16:38 29:21 — ⛏ Fast Castle
19 639 14:10 18:27 —
19 657 13:58 18:10 — ⛏ Fast Castle
18 602 13:13 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,720 11,098 1,610 1,600 23,028 23,692
12,670 7,439 550 200 20,859 20,485
10,935 6,535 2,600 200 20,270 20,923
6,045 6,670 3,995 850 17,560 20,311
8,795 7,044 490 950 17,279 22,292
9,920 5,150 920 1,170 17,160 17,765
6,845 4,580 725 1,700 13,850 14,741
3,170 1,859 410 125 5,564 5,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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