AoeStats
← Amor Fati

African Clearing

506108843Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 20m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Georgians · Netherlands
1204
+15
🇳🇱 Huns · Netherlands
1178
+17
🇩🇪 Sicilians · Germany
1199
-16
🇫🇮 Spanish · Finland
1183
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 893 14:05 17:56 — ⛏ Fast Castle
28 577 12:29 16:10 — ⛏ Fast Castle
27 564 14:09 17:45 — ⛏ Fast Castle
20 424 13:50 17:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,235 2,185 650 200 7,270 6,692
3,750 2,450 250 300 6,750 6,604
3,250 2,200 250 950 6,650 5,955
3,600 2,352 480 200 6,632 6,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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