AoeStats
← Amor Fati

Nomad

506098099Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 50m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Berbers · Denmark
1228
+14
🇳🇱 Mongols · Netherlands
1174
+16
🇳🇱 Georgians · Netherlands
1201
-15
🇳🇱 Persians · Netherlands
1174
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,823 16:03 20:22 35:00 ⛏ Fish Boom into Galleys FC
29 1,473 14:33 20:22 39:47 ⛏ Fish Boom FC
29 1,478 13:29 20:53 39:37 ⛏ Fish Boom FC
25 1,274 13:23 20:11 35:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,085 23,110 13,665 3,675 57,535 68,789
19,980 17,347 11,670 4,615 53,612 61,511
21,160 17,290 11,275 2,450 52,175 56,011
15,270 11,763 5,485 1,725 34,243 43,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.