AoeStats
← Amor Fati

Hill Fort

505706017Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 64m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Spanish · Ukraine
1213
+17
🇮🇹 Japanese · Italy
1179
+18
🇳🇱 Wei · Netherlands
1238
-18
🇳🇱 Hindustanis · Netherlands
1208
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,634 10:06 26:11 47:17 ⚔ Scout Rush
36 2,339 10:25 15:00 42:59 ⛏ Fast Castle
29 1,914 10:32 19:49 51:44 ⚔ Skirmisher Rush
25 1,625 11:01 19:01 34:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,625 24,075 11,635 4,025 73,360 81,225
33,165 22,029 11,350 3,990 70,534 73,804
19,285 12,280 10,585 2,370 44,520 53,861
15,375 14,373 6,475 2,255 38,478 47,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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