AoeStats
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Black Forest

508427606Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 65m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1257
+12
🇨🇳 Vikings · China
1215
+14
🇨🇳 Turks · China
1158
+16
🇨🇳 Celts · China
997
+22
🇹🇼 Persians · Taiwan
1206
-18
🇭🇰 Jurchens · Hong Kong SAR China
1167
-16
🇨🇳 Huns · China
1152
-16
🇬🇧 Khmer · United Kingdom
1107
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 3,127 10:24 17:27 31:29 ⛏ Fish Boom FC
43 2,799 10:44 14:46 29:41 ⛏ Fish Boom FC
42 2,774 11:32 16:14 29:49 ⛏ Fast Castle
32 2,107 11:45 16:42 30:06 ⛏ Fast Castle
27 1,737 13:37 17:44 31:09 ⛏ Fast Castle
19 1,262 13:28 19:06 31:34 ⛏ Fish Boom FC
14 943 13:00 18:52 25:18 ◆ FC into Fast Imp
9 610 11:44 22:26 25:41 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
45,725 58,285 18,345 1,670 124,025 139,860
48,045 26,985 42,850 1,235 119,115 122,769
58,015 12,825 34,245 1,150 106,235 128,610
25,505 26,220 22,625 4,160 78,510 100,105
30,980 27,334 16,615 3,370 78,299 107,069
21,580 27,735 17,760 2,060 69,135 88,792
30,820 15,810 11,535 2,400 60,565 67,196
16,380 25,055 17,975 850 60,260 73,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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