AoeStats
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Fortress

508421707Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 51m 5s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1246
+11
🇨🇳 Turks · China
1202
+13
🇨🇳 Turks · China
1143
+15
🇨🇳 Huns · China
975
+22
🇹🇷 Italians · Türkiye
1160
-17
🇹🇷 Vietnamese · Türkiye
1138
-16
🇹🇷 Slavs · Türkiye
1091
-14
🇹🇷 Franks · Türkiye
1090
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,377 7:15 11:30 28:35 ⛏ Fast Castle
45 2,316 7:51 11:38 38:36 ⛏ Fast Castle
41 2,087 7:06 13:50 28:35 ⚔ FC into Archers
34 1,718 7:39 11:19 25:49 ⛏ Fast Castle
24 1,220 8:11 12:27 28:07 ⛏ Fast Castle
23 1,183 7:44 12:22 28:54 ⛏ Fast Castle
16 807 8:11 14:20 39:55 ⛏ Fast Castle
14 731 8:27 12:58 19:16 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
41,595 28,600 21,425 950 92,570 99,303
36,330 13,215 31,545 400 81,490 97,438
23,745 13,435 17,885 2,900 57,965 62,853
18,630 21,710 15,235 1,050 56,625 57,907
21,935 12,160 12,180 2,050 48,325 52,640
13,275 11,575 6,840 3,370 35,060 41,569
10,410 13,835 7,345 2,280 33,870 36,043
13,250 11,310 7,780 1,390 33,730 35,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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