AoeStats
← Kulkrein

Black Forest

508462145Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 73m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Poles · Italy
871
+37
🇮🇹 Khmer · Italy
818
+15
🇺🇸 Khmer · United States
829
-15
🇨🇳 Persians · China
779
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,706 14:59 32:54 41:54 ⛏ Fast Castle
22 1,615 15:17 29:51 48:58 ⛏ Fast Castle
20 1,502 13:47 21:45 42:18 ⛏ Fast Castle
8 562 12:37 19:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,140 30,684 23,415 3,010 98,249 113,000
24,250 34,932 19,805 4,335 83,322 122,822
28,900 17,302 19,605 1,550 67,357 89,556
10,550 9,004 2,010 1,550 23,114 28,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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