AoeStats
← Dashimir

Arena

507888345Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 72m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Sicilians · Brazil
1244
+16
🇰🇷 Franks · South Korea
1205
+17
🇲🇽 Ethiopians · Mexico
1180
+19
🇺🇸 Bohemians · United States
1294
-20
🇺🇸 Magyars · United States
1242
-17
🇭🇺 Mongols · Hungary
1178
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 4,238 10:22 15:25 30:54 ⛏ Fast Castle
42 3,037 10:21 14:42 35:46 ⛏ Fast Castle
37 2,652 10:23 22:42 33:39 ⛏ Fast Castle
33 2,407 11:16 23:55 38:11 ⚔ Scout Rush
28 2,053 9:26 24:07 37:00 ⚔ Towers FC
26 1,870 11:10 14:41 32:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,030 41,475 31,140 6,260 138,905 156,007
46,780 47,219 17,410 3,325 114,734 119,724
46,170 43,445 18,035 3,050 110,700 130,622
27,080 34,095 18,850 3,650 83,675 97,061
46,260 22,059 9,565 3,490 81,374 95,687
25,110 30,618 21,895 3,070 80,693 111,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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