AoeStats
← Dashimir

Arabia

507877657Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 47m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1349
+15
🇺🇸 Burgundians · United States
1345
+15
🇨🇳 Turks · China
1330
+15
🇨🇳 Magyars · China
1423
-20
🇯🇵 Mongols · Japan
1277
-13
🇧🇷 Sicilians · Brazil
1256
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,435 8:54 22:40 44:50 ⚔ Scout Rush
44 2,080 9:10 20:56 39:58 ⚔ Scout Rush
42 2,000 10:44 27:51 44:07 ⛏ Fast Castle
39 1,849 11:16 16:47 44:22 ⛏ Fast Castle
31 1,463 10:09 24:22 41:50 ⚔ Scout Rush
28 1,306 9:26 26:20 41:34 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
18,170 12,515 9,825 4,645 45,155 47,747
21,415 11,178 11,095 880 44,568 54,366
18,570 11,335 8,180 1,900 39,985 43,929
11,205 13,619 8,045 2,800 35,669 37,533
18,735 8,402 8,165 250 35,552 37,404
10,290 14,897 5,640 3,425 34,252 38,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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