AoeStats
← Dashimir

Pilgrims

507869326Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 20m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1474
+16
🇨🇴 Berbers · Colombia
1428
+18
🇵🇪 Japanese · Peru
1416
+19
🇨🇦 Khmer · Canada
1388
+20
🇨🇱 Huns · Chile
1553
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🇹🇷 Vikings · Türkiye
1540
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🇲🇽 Sicilians · Mexico
1536
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🇧🇷 Sicilians · Brazil
1283
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 906 14:13 — — ⛏ Fish Boom
37 751 10:16 — — ⛏ Fish Boom into Fire Galleys into Galleys
23 467 11:22 14:56 — ⛏ Fish Boom into Fire Galleys FC
23 476 12:38 15:44 — ⛏ Fish Boom FC into Fire Galleys
20 400 10:22 15:13 — ⛏ Fish Boom FC
20 418 11:31 17:11 — ⛏ Fish Boom FC
20 404 9:38 — — ⚔ Tower Rush
18 378 11:25 15:49 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
4,255 5,340 1,335 200 11,130 11,627
3,700 4,770 1,220 850 10,540 10,757
3,490 3,550 640 100 7,780 7,364
3,025 3,581 620 200 7,426 8,519
3,015 3,038 450 840 7,343 7,077
1,950 3,722 850 550 7,072 7,383
2,755 2,625 200 975 6,555 7,805
2,075 3,600 290 100 6,065 7,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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