AoeStats
← Bezantine

Arena

509256742Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 52m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
812
+14
🇨🇴 Persians · Colombia
807
+14
🇨🇳 Magyars · China
759
+16
🇩🇴 Romans · Dominican Republic
713
+18
🇨🇦 Bohemians · Canada
844
-20
🇨🇦 Celts · Canada
769
-16
🇨🇦 Slavs · Canada
756
-15
🇨🇦 Khmer · Canada
659
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 1,258 12:11 19:57 38:46 ⛏ Fast Castle
19 975 12:37 17:45 36:42 ⛏ Fast Castle
18 953 13:03 18:00 34:27 ⛏ Fast Castle
16 824 11:52 17:55 40:56 ⛏ Fast Castle
13 705 10:16 16:36 31:42 ⛏ Fast Castle
11 594 14:01 22:04 32:16 ⛏ Fast Castle
10 502 13:10 17:20 48:40 ⛏ Fast Castle
8 425 12:39 21:53 37:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,155 16,405 18,795 3,295 61,650 69,613
23,955 23,720 8,090 1,900 57,665 63,188
24,385 9,620 17,265 2,350 53,620 66,870
16,300 19,850 12,325 950 49,425 60,014
22,025 13,120 7,315 3,650 46,110 63,514
15,795 17,255 4,960 950 38,960 40,070
10,575 16,850 9,490 1,700 38,615 46,436
10,380 9,090 4,180 1,800 25,450 30,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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