AoeStats
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MegaRandom

509249633Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 51m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
853
+14
🇵🇪 Japanese · Peru
784
+17
🇲🇾 Goths · Malaysia
754
+18
🇨🇦 Persians · Canada
862
-18
🇨🇦 Khmer · Canada
785
-16
🇨🇦 Celts · Canada
771
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,120 12:03 19:45 31:42 ⚔ Fish Boom into Scouts
37 1,892 11:50 20:07 37:26
21 1,056 14:54 20:24 — ⛏ Fast Castle
20 1,041 13:22 23:54 34:38 ⛏ Fish Boom FC
19 962 12:29 18:41 48:20 ⛏ Fast Castle
10 490 12:21 21:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,820 15,383 11,510 3,465 60,178 63,534
20,290 20,145 10,455 2,165 53,055 54,507
18,755 15,333 14,550 2,450 51,088 57,641
13,530 7,210 9,240 1,400 31,380 36,383
10,855 11,865 4,940 1,750 29,410 41,171
8,220 8,275 1,160 1,810 19,465 23,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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