AoeStats
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Arabia

509251404Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 50m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
909
+15
🇲🇽 Vikings · Mexico
890
+17
🇨🇱 Sicilians · Chile
896
-16
🇨🇱 Celts · Chile
893
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,121 10:16 23:49 40:29 ⚔ M@A Rush
26 1,288 10:42 22:27 42:59 ⚔ M@A FC
18 912 10:10 32:45 48:11 ⚔ Towers FC
18 910 9:34 24:29 44:25 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,710 15,571 6,525 1,600 43,406 48,936
17,055 10,415 7,120 3,200 37,790 42,527
14,255 8,755 6,165 3,000 32,175 41,831
9,270 8,158 3,775 1,900 23,103 29,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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