AoeStats
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Arena

509606204Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 23m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
947
+17
🇹🇷 Khmer · Türkiye
902
+19
🇹🇷 Wu · Türkiye
853
+21
🇹🇷 Chinese · Türkiye
1021
-21
🇦🇷 Britons · Argentina
980
-20
🇷🇺 Turks · Russia
884
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 977 10:30 19:12 — ⛏ Fast Castle
34 792 9:17 14:28 — ⛏ Fast Castle
34 788 9:42 19:01 — ⛏ Fast Castle
29 678 10:54 14:27 — ⛏ Fast Castle
25 577 10:55 20:51 — ⚔ FC into Archers
20 451 11:03 18:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,525 5,135 450 200 11,310 12,692
4,875 4,755 1,215 300 11,145 12,525
5,480 3,850 725 200 10,255 10,974
4,225 4,005 750 215 9,195 10,277
4,425 3,810 450 100 8,785 10,750
4,450 3,495 400 200 8,545 9,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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