AoeStats
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Oasis

509451092Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 71m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
875
+14
🇪🇸 Jurchens · Spain
817
+16
🇹🇷 Wu · Türkiye
869
-16
🇫🇷 Vietnamese · France
789
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 4,035 11:16 21:07 37:29 ⛏ Fast Castle
25 1,788 12:01 20:23 51:13 ⚔ Archer Rush
20 1,446 14:00 19:18 36:05 ⛏ Fast Castle
16 1,115 11:10 28:24 48:57 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,425 40,340 20,645 3,265 107,675 110,702
29,495 34,646 22,335 3,820 90,296 94,562
28,875 16,665 26,615 1,830 73,985 87,926
23,295 25,225 13,065 2,340 63,925 71,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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