AoeStats
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Arabia

509405102Analyzed
1v1 RM · 6d ago on Sep 26, 2026· 53m 52s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Koreans · Russia
1228
+18
🇩🇪 Burmese · Germany
1266
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,905 10:11 20:52 40:20 ⚔ Scout Rush
24 1,303 9:36 21:52 36:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,960 20,030 10,550 1,810 59,350 64,729
24,210 15,835 11,415 3,000 54,460 68,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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