AoeStats
← KK

Arena

507010093Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 4m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mapuche · Mexico
1759
+9
🇲🇽 Burmese · Mexico
1698
+11
🇲🇽 Vietnamese · Mexico
1624
+13
🇲🇽 Teutons · Mexico
1624
+14
🇮🇳 Bengalis · India
1651
-16
🇺🇸 Persians · United States
1601
-12
🇦🇺 Italians · Australia
1544
-10
🇨🇳 Mongols · China
1516
-9
Player eAPM Actions Feudal Castle Imperial Opening
57 252 — — —
49 215 — — —
47 208 — — —
46 204 — — —
45 196 — — —
39 170 — — —
36 160 — — —
35 154 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 250 0 0 750 664
650 100 0 0 750 846
550 197 0 0 747 447
550 175 0 0 725 682
550 150 0 5 705 562
400 149 0 0 549 562
400 125 0 0 525 549
400 125 0 0 525 553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.